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Stochastic Stability in Internet Router Congestion Games

机译:互联网路由器拥塞游戏的随机稳定性

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Congestion control at bottleneck routers on the internet is a long standing problem. Many policies have been proposed for effective ways to drop packets from the queues of these routers so that network endpoints will be inclined to share router capacity fairly and minimize the overflow of packets trying to enter the queues. We study just how effective some of these queuing policies are when each network endpoint is a self-interested player with no information about the other players' actions or preferences. By employing the adaptive learning model of evolutionary game theory, we study policies such as Droptail, RED, and the greedy-flow-punishing policy proposed by Gao et al. [10] to find the stochastically stable states: the states of the system that will be reached in the long run.
机译:互联网上瓶颈路由器的拥塞控制是一个很长的问题。已经提出了许多策略,以便从这些路由器的队列中删除数据包的有效方法,以便网络端点将倾向于公平地共享路由器容量,并最大限度地减少尝试进入队列的数据包的溢出。我们只研究其中一些排队策略是如何有效的,当每个网络端点是一个自信的人,没有关于其他玩家的动作或偏好的信息。通过采用进化博弈论的自适应学习模型,我们研究了Gao等人提出的Droptail,Red和贪婪惩罚政策等政策。 [10]寻找随机稳定的国家:将长期达成的系统状态。

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