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In-Virtualis: A Study on the Impact of Congruent Virtual Reality Environments in Perceptual Audio Evaluation of Loudspeakers

机译:In-Virtualis:一致的虚拟现实环境对扬声器的感知音频评估的影响研究

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摘要

The practical benefits of conducting evaluations of acoustical scenes in laboratory settings are evident in the literature. Such approaches, however, may implicate an audio-visual incongruity, as assessors arc physically in a laboratory room, whilst auditioning another, e.g., an auditorium. In this report it is hypothesised that presenting congruent audio-visual stimuli in VR improves the experience of an auralised sound field. Measured sound fields were reproduced over a 3D loudspeaker-array. Expert assessors evaluated those in two visual conditions: a congruent room, and a dark environment. Although a tendency towards improved plausibility and decreased task-difficulty for congruent conditions could be seen, visual conditions did not reveal a statistical significance indicating the need of further experiments with a larger sample-size, interface improvements, and realistic graphics.
机译:在实验室环境中进行声学场景评估的实际好处在文献中显而易见。然而,由于评估者物理上在实验室房间中,而在试听另一个,例如礼堂时,这样的方法可能暗示视听不一致。在此报告中,假设在VR中呈现一致的视听刺激可改善听觉声场的体验。在3D扬声器阵列上再现了测得的声场。专家评估人员在两种视觉条件下评估了这些视觉条件:一致的房间和黑暗的环境。尽管可以看到在一致性条件下有可能提高合理性并降低任务难度,但视觉条件下并没有显示出统计学意义,这表明需要进一步的实验以更大的样本量,界面改善和逼真的图形显示。

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