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Singing in physical and virtual environments: how performers adapt to room acoustical conditions

机译:在物理和虚拟环境中唱歌:表演者如何适应室内声学条件

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This study has investigated to what extent and how trained singers adapt to the room acoustic conditions in physical and in virtual acoustic environments. In a first phase, two musical pieces were recorded for four singers in eight different performance venues by means of a near-field microphone. Binaural room impulse responses were recorded by mean of a dummy head together with a directional loudspeaker placed together on a rotating plate, at the position of the singer on stage. In a second phase, the first experiment was replicated in the anechoic chamber, using an interactive auralization provided by dynamic binaural synthesis of the same performances venues, i.e., the singers could hear their own voice in the virtual room while singing the same pieces using real-time convolution and head tracking. The 128 recordings made in the physical and virtual rooms were analyzed in terms of audio features related to tempo, loudness, and timbre of the musical performance. The impact of the room acoustical conditions, as described by established room acoustical parameters, on these performances was analysed by linear regression. The results show rather individual patterns of adaptation, depending on the musical piece and the musical performer. The same interactions between room acoustics and musical performance, however, both in direction and in strength, could be observed in the physical and virtual environment. This seems to indicate the suitability of virtual acoustic environments to investigate musical tasks, not only for music listeners, but also for musical performers and the interaction with their acoustic environment.
机译:这项研究调查了在物理和虚拟声学环境中,受过训练的歌手在多大程度上以及如何适应室内声学条件。在第一阶段,通过近场麦克风为八个不同表演场地的四位歌手录制了两首音乐作品。在舞台上歌手所在的位置,通过假人头和定向扬声器一起记录双耳室的冲动响应。在第二阶段中,第一个实验在消声室中进行复制,使用相同表演场地的动态双耳合成提供的交互式听觉化,即歌手可以在虚拟房间中听到自己的声音,同时使用真实声音唱歌卷积和头部跟踪。分析了在物理和虚拟房间中录制的128幅录音,其中包括与节奏,响度和音乐音色有关的音频特征。通过线性回归分析如建立的房间声学参数所描述的房间声学条件对这些性能的影响。结果表明,根据音乐作品和音乐演奏者的不同,改编方式相当个人化。然而,在物理和虚拟环境中,可以观察到室内声学和音乐演奏之间在方向和强度上的相同交互作用。这似乎表明虚拟声学环境适合调查音乐任务,不仅适用于音乐听众,还适用于音乐表演者及其与声学环境的相互作用。

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