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Study on the Key Technique of the Hill Shading Virtual Roaming System Based on XNA

机译:基于XNA的山区阴影虚拟漫游系统关键技术研究。

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It is helpful for people to understand the undulating topography with hill shading map. In this essay, we focus on how to shade the terrain blocks with XNA Game Studio3. 1 by using the global DEM data from geographic information public service platform set as the data source. Including LOD structure, constructing a Triangle Strip terrain block model, applying HSV color model to color vertices, using XNA default lighting model and adjust relevant parameters to generate shading effect. Finally, a global height-color mapping table designed was offered, the represented effects of prototype system were also showed.
机译:人们可以通过山体阴影图了解起伏的地形。在本文中,我们重点介绍如何使用XNA Game Studio3遮蔽地形块。 1通过使用来自地理信息公共服务平台的全球DEM数据设置为数据源。包括LOD结构,构造三角带地形块模型,将HSV颜色模型应用于颜色顶点,使用XNA默认照明模型并调整相关参数以生成阴影效果。最后,提供了设计的全局高度-颜色映射表,并展示了原型系统的代表性效果。

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