首页> 外文会议>ACM SIGGRAPH/Eurographics Symposium on Computer Animation >Bounded normal trees for reduced deformations of triangulated surfaces
【24h】

Bounded normal trees for reduced deformations of triangulated surfaces

机译:有界法线树可减少三角曲面的变形

获取原文

摘要

Several reduced deformation models in computer animation, such as linear blend skinning, point-based animation, embedding in finite element meshes, cage-based deformation, or subdivision surfaces, define surface vertex positions through convex combination of a rather small set of linear transformations. In this paper, we present an algorithm for computing tight normal bounds for a surface patch with an arbitrary number of triangles, with a cost linear in the number of governor linear transformations. This algorithm for normal bound computation constitutes the key element of the Bounded Normal Tree (BN-Tree), a novel culling data structure for hierarchical self-collision detection. In situations with sparse self-contact, normal-based culling can be performed with a small output-sensitive cost, regardless of the number of triangles in the surface.
机译:计算机动画中的几种减少变形的模型(例如线性混合蒙皮,基于点的动画,嵌入有限元网格,基于笼子的变形或细分表面)通过相当少量的线性变换的凸组合来定义表面顶点位置。在本文中,我们提出了一种算法,用于计算具有任意数量的三角形的表面补丁的紧法线边界,其代价与调速器线性变换的数量成线性关系。这种用于法线绑定计算的算法构成了“绑定法线树”(BN-Tree)的关键元素,即一种用于分层自冲突检测的新颖剔除数据结构。在稀疏的自接触情况下,无论曲面中的三角形数量如何,都可以以很小的输出敏感成本执行基于法线的剔除。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号