首页> 外文会议>ACM international conference on interactive tabletops and surfaces 2010 >Gesture Play: Motivating Online Gesture Learning with Fun, Positive Reinforcement and Physical Metaphors
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Gesture Play: Motivating Online Gesture Learning with Fun, Positive Reinforcement and Physical Metaphors

机译:手势游戏:通过有趣,积极的强化和身体隐喻来激发在线手势学习

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Learning a set of gestures requires a non-trivial investment of time from novice users. We propose a novel approach based on positive reinforcement for motivating the online learning of multi-touch gestures: introducing simple, game-like elements to make gesture learning fun and enjoyable. We develop 3 metaphors, button widgets, animated spring widgets, and physical props, as primitives for simple, physically-based puzzles which afford the disclosure of static and dynamic hand gestures. Using these metaphors, we implemented a gesture set representing 14 of 16 gesture types in an established hand gesture taxonomy. We present the results of a quantitative and qualitative evaluation which indicate this approach motivates gesture rehearsal more so than video demonstrations, while memory recall was equivalent overall but improved in the short-term, for controlled tasks.
机译:学习一组手势需要新手用户投入大量时间。我们提出一种基于积极强化的新颖方法,以激励多点触摸手势的在线学习:引入简单的,类似于游戏的元素,使手势学习变得有趣而愉快。我们开发了3个隐喻,按钮小部件,动画的弹簧小部件和物理道具,作为简单的基于物理的拼图的基元,这些拼图提供了静态和动态手势的公开信息。使用这些隐喻,我们在已建立的手势分类法中实现了代表16种手势类型中的14种的手势集。我们提供了定量和定性评估的结果,这些结果表明,这种方法比视频演示更能激发手势排练,而记忆调用在总体上是等效的,但对于受控任务而言在短期内有所改善。

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