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Collective creation of games using free play technologies

机译:使用免费游戏技术集体创作游戏

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From the age of six children are developing important social skills, often through play. However, many children now spend most of their leisure time interacting through screens, rather than developing face-to-face social skills, which are also important for adult hood. Using augmented technologies to stimulate children in the collective creation of games could contribute to developing these social skills. Related work with augmented technologies for play does not take into consideration the evocative power of the objects to be augmented. We aim to identify objects, which are particularly evocative, and make them interactive through augmented technology. We will also draw on the basic rules of traditional folk games to create toys, which genuinely stimulate social skills. We present two early prototypes designed to investigate both the way in which children perceive feedback from different sensors and actuators and also their ability to construct their own games with those objects.
机译:从六岁起,孩子通常通过玩耍来发展重要的社交技能。但是,许多孩子现在大部分的休闲时间都是通过屏幕互动,而不是发展面对面的社交技巧,这对于成人引擎盖也很重要。在集体创作游戏中使用增强技术来刺激儿童可能有助于发展这些社交技能。用于游戏的增强技术的相关工作未考虑要增强的对象的唤起力。我们旨在识别特别令人回味的对象,并通过增强技术使其具有交互性。我们还将借鉴传统民间游戏的基本规则来制作玩具,从而真正激发社交技能。我们提供了两个早期的原型,旨在研究儿童感知不同传感器和执行器反馈的方式,以及他们使用这些对象构建自己的游戏的能力。

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