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Fides

机译:信仰

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摘要

As a result of physically owning the client machine, cheaters in online games currently have the upper-hand when it comes to avoiding detection. To address this problem and turn the table on cheaters, this paper presents Fides, an anomaly-based cheat detection approach that remotely validates game execution. With Fides, a server-side Controller specifies how and when a client-side Auditor measures the game. To accurately validate measurements, the Controller partially emulates the client and collaborates with the server. This paper examines a range of cheat methods and initial measurements that counter them, showing that a Fides prototype is able to efficiently detect several existing cheats, including one state-of-the-art cheat that is advertised as "undetectable".
机译:由于实际拥有客户端计算机,因此在避免检测方面,在线游戏中的作弊者目前占据上风。为了解决这个问题并在作弊上发挥作用,本文介绍了Fides,这是一种基于异常的作弊检测方法,可以远程验证游戏执行。使用Fides,服务器端控制器可以指定客户端Auditor评估游戏的方式和时间。为了准确地验证测量结果,Controller会部分模拟客户端并与服务器协作。本文研究了一系列作弊方法和与之相反的初始测量方法,表明Fides原型能够有效地检测几种现有作弊,包括一种被称为“无法检测”的最新作弊方法。

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