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A new method for predicting humans' scores for plans

机译:一种预测人类计划得分的新方法

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摘要

We describe a computer program that predicts different sorts of people's plan preferences - no matter what problem is being addressed. It does this by "learning" each user's generic planning priorities. The latter take the form of the relationships that people assign between a plan's quality and its scores for ten, always-used plan-evaluation criteria. Hence when we estimate any plan's scores for these criteria, the software predicts this plan's desirability on behalf of any past user, or group of users. Such predictions can be made using either the graphical method described here, or a simulated neural network or Bayesian inference. Moreover, predictions can be assigned confidence limits, which allow the program to deduce whether differences between plans are statistically significant. We demonstrate the accuracy of our software's predictions, and show how it can be reverse engineered to document what it has actually learned about its past users' planning priorities. Finally, we explain how our software uses an innovative graphic communication method to explain why different groups will probably favor certain plans. Hence our software constitutes a precise human-computer interaction system for intelligently addressing the problem of plan choice within wickedly unstructured and socially sensitive environments.
机译:我们描述了一种计算机程序,该程序可以预测人们对计划的不同偏好-无论要解决什么问题。它通过“学习”每个用户的通用计划优先级来实现。后者采取人们在计划的质量和十个经常使用的计划评估标准的分数之间分配的关系的形式。因此,当我们根据这些标准估算任何计划的分数时,软件会代表任何过去的用户或一组用户来预测该计划的合意性。可以使用此处描述的图形方法或模拟的神经网络或贝叶斯推断进行此类预测。此外,可以为预测分配可信度限制,这可以使程序推断出计划之间的差异是否具有统计意义。我们演示了我们软件预测的准确性,并展示了如何进行逆向工程以记录其从过去用户的计划优先事项中实际了解到的内容。最后,我们解释了我们的软件如何使用创新的图形通信方法来解释为什么不同的群体可能会偏爱某些计划。因此,我们的软件构成了一个精确的人机交互系统,用于在邪恶的非结构化和对社会敏感的环境中智能地解决计划选择的问题。

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