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Self-Similar Texture for Coherent Line Stylization

机译:自相似纹理用于相干线样式化

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摘要

Stylized line rendering for animation has traditionally traded-off between two undesirable artifacts: stroke texture sliding and stroke texture stretching. This paper proposes a new stroke texture representation, the self-similar line artmap (SLAM), which avoids both these artifacts. SLAM textures provide continuous, infinite zoom while maintaining approximately constant appearance in screen-space, and can be produced automatically from a single exemplar. SLAMs can be used as drop-in replacements for conventional stroke textures in 2D illustration and animation. Furthermore, SLAMs enable a new, simple approach to temporally coherent rendering of 3D paths that is suitable for interactive applications. We demonstrate results for 2D and 3D animations.
机译:传统上,动画的样式化线条渲染通常在两个不希望的工件之间进行权衡:笔触纹理滑动和笔触纹理拉伸。本文提出了一种新的笔触纹理表示形式,即自相似线条艺术图(SLAM),它避免了这两种伪影。 SLAM纹理可提供连续的无限缩放,同时在屏幕空间中保持近似恒定的外观,并且可以通过单个示例自动生成。 SLAM可用作2D插图和动画中常规笔触纹理的直接替代。此外,SLAM支持一种新的简单方法来进行3D路径的时间相干渲染,适用于交互式应用程序。我们演示2D和3D动画的结果。

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