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Monte Carlo Localization in 3D Maps Using Stereo Vision

机译:使用立体视觉的3D地图中的蒙特卡洛本地化

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摘要

In this paper we present a Monte Carlo localization algo-rithm that exploits 3D information obtained by a trinocular stereo camera. First, we obtain a 3D map by estimating the optimal transformations between two consecutive views of the environment through the minimization of an energy function. Then, we use a particle-filter algorithm for addressing the localization in the map. For that purpose we define the likelihood of each sample as depending not only on the compatibility of its 3D perception with that of the observation, but also depending on its compatibility in terms of visual appearance. Our experimental results show the success of the algorithm both in easy and quite ambiguous settings, and they also show the speed-up in convergence when visual appearance is added to depth information.
机译:在本文中,我们介绍了利用三目立体相机获得的3D信息的蒙特卡洛定位算法。首先,我们通过最小化能量函数来估计环境的两个连续视图之间的最佳变换,从而获得3D地图。然后,我们使用粒子滤波算法解决地图中的定位问题。为此,我们将每个样本的可能性定义为不仅取决于其3D感知与观察值的兼容性,还取决于其在视觉外观方面的兼容性。我们的实验结果证明了该算法在简单和相当模糊的环境下均取得了成功,并且还显示了将视觉外观添加到深度信息中时的收敛速度。

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