首页> 外文会议>5th ACM conference on emerging networking experiments and technologies 2009 >Investigating the Relationship Between QoS and QoE in a Mixed Desktop/Handheld Gaming Setting
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Investigating the Relationship Between QoS and QoE in a Mixed Desktop/Handheld Gaming Setting

机译:在混合台式机/手持游戏设置中研究QoS和QoE之间的关系

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Innovative software and system development requires a multi-disciplinary approach where technical, objectively quantifiable Quality of Service aspects are integrated with and correlated to subjective Quality of Experience measures such as usability, user expectations and experiences. To date, QoS and QoE research has however mainly been carried out in an isolated manner. Their exact correlation consequently remains unclear. Using a collaborative multi-platform game as case study, we intend to investigate this relationship and hope to bridge the divide that currently exists between social, user-oriented research and technically-oriented application development by formulating recommendations and guidelines. To implement the QoS and QoE optimizations, we will rely on the NIProxy, a network proxy equipped with network traffic shaping and service provision functionality.
机译:创新的软件和系统开发需要一种多学科的方法,在此方法中,可以将客观可量化的技术服务质量方面与主观的体验质量度量(例如可用性,用户期望和体验)集成在一起,并与之相关。迄今为止,QoS和QoE研究主要以孤立的方式进行。因此,它们的确切相关性仍不清楚。我们以协作式多平台游戏为案例研究,旨在研究这种关系,并希望通过制定建议和指南来弥合目前社会,面向用户的研究与面向技术的应用程序开发之间的鸿沟。为了实现QoS和QoE优化,我们将依赖NIProxy,这是一种具有网络流量整形和服务提供功能的网络代理。

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