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QoS and QoE aware multi objective resource allocation algorithm for cloud gaming

机译:QoS和QoE意识到云游戏的多目标资源分配算法

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摘要

Cloud gaming is an innovative model that congregates video games. The user may have different Quality-of-Experience (QoE), which is a term used to measure a user's level of satisfaction and enjoyment for a particular service. To guarantee general satisfaction for all users with limited cloud resources, it becomes a major issue in the cloud. This paper leverages a game theory in the cloud gaming model with resource optimization to discover optimal solutions to resolve resource allocation. The Rider-based harmony search algorithm (Rider-based HSA), which is the combination of Rider optimization algorithm (ROA) and Harmony search algorithm (HSA), is proposed for resource allocation to improve the cloud computing system's efficiency. The fitness function is newly devised considering certain QoE parameters, which involves fairness index, Quantified experience of players (QE), and Mean Opinion Score (MOS). The proposed Rider-based HSA showed better performance compared to Potential game-based optimization algorithm, Proactive resource allocation algorithm, QoE-aware resource allocation algorithm, Distributed algorithm, and Yusen Li et al., with maximal fairness of 0.999, maximal MOS of 0.873, and maximal QE of 1.
机译:云游戏是聚集视频游戏的创新模型。用户可以具有不同的体验质量(QoE),这是用于测量用户对特定服务的用户的满意度和享受程度的术语。为了保证对云资源有限的所有用户的一般满意度,它成为云中的主要问题。本文利用云游戏模型中的博弈论具有资源优化,以发现解决资源分配的最佳解决方案。基于骑手的和声搜索算法(基于骑手为基础的HSA),它是骑手优化算法(ROA)和和声搜索算法(HSA)的组合,用于资源分配,以提高云计算系统的效率。考虑到某些QoE参数,新设计的健身功能涉及公平指数,球员(QE)的量化经验,以​​及意味着意见分数(MOS)。与基于潜在的基于游戏的优化算法,主动资源分配算法,QoE感知资源分配算法,分布式算法和Yusen Li等人相比,所提出的基于骑手的HSA显示出更好的性能。,最大公平为0.999,最大MOS为0.873和最大qe为1。

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