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Tile Intersection Probabilities for Lines and Areas in GIS

机译:GIS中线和面的图块相交概率

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摘要

This paper identifies analytical and empirical methods for determining the probability that lines and areas intersect tiles in a regular tessellation. Such intersections are common in geographic information systems (GIS) applications. Knowledge of intersection probabilities is valuable in many instances, including estimating complexity and time required to process a distance operation, developing optimal tiling schemes for national georeferencing systems, precalculating the number of map sheets a spatial feature may occupy, and identifying appropriate cell resolutions for vector-to-raster conversions. Buffon's Needle-type solutions from the field of geometric probability provide the framework for deriving probabilities for lines. Probabilities for simple areas like rectangles and circles are derived using geometric techniques. Employing such probabilities may yield more rigorous and theoretically informed results from GIS analysis, leading to better decisions and greater insight into spatial phenomena.
机译:本文确定了分析和经验方法,用于确定线和区域在常规细分中与瓷砖相交的概率。这种相交在地理信息系统(GIS)应用程序中很常见。在许多情况下,相交概率的知识都很有价值,包括估计处理距离操作所需的复杂度和时间,为国家地理配准系统开发最佳分块方案,预先计算空间特征可能占据的地图数量以及为矢量确定合适的像元分辨率到栅格的转换。来自几何概率领域的Buffon的Needle型解决方案提供了推导线概率的框架。简单区域(如矩形和圆形)的概率是使用几何技术得出的。利用此类概率可能会从GIS分析中获得更严格的理论信息,从而导致做出更好的决策并更深入地了解空间现象。

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