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Linking in-game events and entities to social data on the Web

机译:将游戏中的事件和实体链接到Web上的社交数据

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The Web of Data is an emerging term used to describe a recent trend for publishing and interlinking previously disconnected datasets on the Web in order to make them more valuable and useful as a whole. In the world of gaming, a parallel issue exists in that there are many different types of games, player profiles and web-based discussion systems for gamers that remain disconnected from each other due to a lack of standardised methods for expressing gaming entities and events. In this paper, we describe an approach to link entities in-game and gamer profiles to items on the Web, and vice versa, that exploits Semantic Web technologies. Previous work focused on client-side capturing of gamer information for online profiles, and in the reverse direction, creating game content from open data on the Web. Other work has tackled how community requirements can assist in altering games and providing updated content for gamers. Our work proposes a more generally-applicable solution that would provide for a set of terms commonly found in games to be used on the Web, and to list suitable Web information sources (e.g. Wikia games wikis) that could be used to enhance in-game play. This work will extends previous efforts to create games ontologies, resulting in a more structured RDF games ontology describing game types, features, events and character profiles. We describe how our ontology could be linked to existing Semantic Web vocabularies for describing social data on the Web, including Friend of a Friend (FOAF) and Semantically Interlinked Online Communities (SIOC).
机译:数据网络是一个新兴术语,用于描述在网络上发布和链接先前断开连接的数据集以使其整体上更有价值和有用的最新趋势。在游戏世界中,存在一个平行的问题,即由于缺乏表达游戏实体和事件的标准化方法,许多不同类型的游戏,玩家个人资料和基于Web的针对游戏玩家的讨论系统仍然彼此脱节。在本文中,我们描述了一种利用语义Web技术将游戏中的实体和游戏者资料链接到Web上的项目的方法,反之亦然。以前的工作重点是从客户端捕获在线配置文件的游戏者信息,反之则是从Web上的开放数据创建游戏内容。其他工作已经解决了社区需求如何协助变更游戏并为游戏玩家提供更新内容的问题。我们的工作提出了一种更普遍适用的解决方案,该解决方案将提供在网络上使用的游戏中常见的一组术语,并列出可用于增强游戏中内容的合适的网络信息源(例如Wikia游戏Wiki)。玩。这项工作将扩展以前创建游戏本体的工作,从而形成描述游戏类型,功能,事件和角色配置文件的结构化RDF游戏本体。我们描述了如何将本体与现有的语义Web词汇表相链接,以描述Web上的社交数据,包括朋友的朋友(FOAF)和语义互连的在线社区(SIOC)。

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