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From exercise to socialize: Improving peer relationships in the fitness center

机译:从锻炼到社交:改善健身中心的同伴关系

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Increasingly, research and design into multiplayer games and social interaction amongst remote and local game participants is becoming a consistent topic in game design and HCI [4]. After six months of ethnographic investigation, empirical study and developing prototypes, we have designed and developed a novel solution in the fitness and social interaction domains. In this paper we introduce "Calorie Cruncher", an interactive game in a fitness center, designed to instigate social interactions in the gym. In this paper we [i] discuss the results of our ethnographic study and highlight the problem space [ii] illustrate our design process after six months of research, design, and development [iii] evaluate our results from the Wizard of Oz usability test while we look at multi user engagement. Our evaluation indicated three major findings: the Calorie Cruncher game was liked by all participants, there are two sub-populations of fitness center attendees: the unsocial and social gym-goers, and the Calorie Cruncher provides a good common ground for social interaction through competition.
机译:越来越多的研究和设计多人游戏以及远程和本地游戏参与者之间的社交互动成为游戏设计和HCI的一个一致主题[4]。经过六个月的人种学调查,实证研究和开发原型,我们在健身和社交互动领域设计并开发了一种新颖的解决方案。在本文中,我们介绍了健身中心的互动游戏“ Calorie Cruncher”,旨在激发体育馆中的社交互动。在本文中,我们[i]讨论人种学研究的结果并强调问题空间[ii]经过六个月的研究,设计和开发,说明了我们的设计过程[iii]通过Wizard of Oz可用性测试评估了我们的结果,而我们着眼于多用户互动。我们的评估表明了三个主要发现:所有参与者都喜欢Calorie Cruncher游戏,健身中心参与者有两个子群体:非社交和社交健身者,而Calorie Cruncher通过竞争为社交互动提供了良好的共同基础。

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