首页> 外文会议>4th International IEEE Consumer Electronic Society Games Innovation Conference. >An online game of Carrom with live video feed of co-player and face-to-face: Effect on strike response time
【24h】

An online game of Carrom with live video feed of co-player and face-to-face: Effect on strike response time

机译:卡罗姆(Carrom)在线游戏,其中有合作者和面对面的实时视频供稿:对罢工响应时间的影响

获取原文
获取原文并翻译 | 示例

摘要

We present strike response times comparison for a traditional and popular table top Indian game, Carrom, measured under three conditions: face-to-face/co-located live, virtual with live feed of the co-player and virtual without the feed of co-player. The game of Carrom, in Indian context, rates high on the social interaction experience and is played with extreme levels of engagement and involvement. Our preliminary study is a step towards understanding the role of virtual presence of a co-player in multi-player virtual games, in particular for familiar social games. Our findings indicate that viewing co-player live over video feed, while playing a multi-player game, brings in a game experience that is similar to face-to-face play. We also estimate the ‘socializing’ time to optimize network bandwidth for live streaming on mobile phone platforms or low bandwidth wired connections.
机译:我们提供了传统和流行的桌上型印度游戏Carrom的打击响应时间比较,它在以下三种条件下进行了测量:面对面/同地直播,虚拟与合作玩家的实时直播以及虚拟与虚拟对战播放器。在印度背景下,卡罗姆(Carrom)的游戏在社交互动方面的评价很高,并且在参与度和参与度方面都达到极高的水平。我们的初步研究是朝着理解多人虚拟游戏(尤其是熟悉的社交游戏)中多人虚拟游戏中虚拟角色扮演的角色迈出的一步。我们的发现表明,在玩多人游戏时,在视频源上观看共同玩家实况时,会带来类似于面对面游戏的游戏体验。我们还估算了“社交化”时间,以优化网络带宽以在手机平台或低带宽有线连接上进行实时流传输。

著录项

相似文献

  • 外文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号