首页> 外文会议>第四届计算机游戏开发技术研究国际会议(International Conference on Games Research and Development) >Content Strategies of the Future: Between Games and Stories- Crossroads for the Video Game Industry
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Content Strategies of the Future: Between Games and Stories- Crossroads for the Video Game Industry

机译:未来的内容策略:游戏与故事之间-电子游戏产业的十字路口

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The video game industry is the combination of two worlds:technology (IT) and show-biz/media/cuhural industries. This paper explores this tension by exposing the shortcomings of the culture economics perspective and its lack of understanding for the unique characteristics of the video game medium, thus subsequently proposing a deeper analysis of the medium by turning to literary theoretical perspectives on games, such as ludology and narratology. Due the lack of technological dimensions in its theoretical framework, narratology is deemed less fruitful as an analytical tool and ludology is preferred.Ludology, with Espen Aarseth's cybertext theory elucidates aspects of “interactivity”, author-medium-reader power relations and the mechanical organization of textual machines, which provides perspectives on practice in the video game industry.
机译:电子游戏产业是两个世界的结合:技术(IT)和演艺圈/媒体/文化产业。本文通过揭示文化经济学观点的不足及其对视频游戏媒体独特特征的缺乏理解来探索这种张力,从而通过转向游戏学的文学理论观点(如色情学)来对媒体进行更深入的分析。和叙事学。由于其理论框架中缺乏技术层面,叙事学作为一种分析工具而被认为是较不富有成果的,而叙事学则被优先考虑。文本机器,提供了有关视频游戏行业实践的观点。

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