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A User Study: The Effects of Mobile Phone Prototypes and Task Complexities on Usability

机译:一项用户研究:手机原型和任务复杂性对可用性的影响

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Mobile phones are increasingly becoming ubiquitous computational devices that are almost always available, individually adaptable, and nearly universally connectable (using both wide area and short range communication capabilities). Up to now, mobile phones have been used in purpose of the fact that we can send SMS messages among each other, save our important notes, save our schedules; connect to internet and so on. But how much can a mobile phone simplify our everyday interactions, before it itself becomes a usability burden? What are the capabilities and limitations of using mobile phones with different prototypes and complexities of the interaction items in itself. This paper presents a user study investigating the use of a prototypical, mobile phone based interaction system to send text messages and save schedules classified as simple and complex task settings. Our results show that mobile devices can greatly simplify our usage by using computer type prototypes with complex task settings. We have studied the effect of prototype of mobile phone and complexity of task for the usability test on subjective user evaluation. In this experiment, mobile phones with special software were given to test users (N=60) for a period of a week. Prototype design was done by using different kinds of platforms such as: paper, computer, and a fully operational appliance and also complexity of task was chosen as sending message and editing a saved schedule with the mobile phone, simple and complex task respectively. Later, a subjective user evaluation was measured in 5 points scale. Experiment results yielded that computer type prototype has significantly higher usability rate than paper type prototype and there is a significant interaction between prototype and complexity. Eventually, computer type prototype with complex task yielded highest rate while paper type prototype with simple task yielded lowest usability rates.
机译:移动电话越来越成为无处不在的计算设备,这些设备几乎总是可用,可单独修改,并且几乎可以普遍连接(使用广域和短距离通信功能)。到目前为止,使用手机的目的是我们可以相互之间发送短信,保存重要记录,保存时间表;连接到互联网等等。但是,在手机本身成为可用性负担之前,它能在多大程度上简化我们的日常互动?使用具有不同原型的移动电话的功能和局限性以及交互项本身的复杂性。本文提出了一项用户研究,该研究调查了基于原型的,基于移动电话的交互系统的使用,以发送文本消息并保存分类为简单和复杂任务设置的计划。我们的结果表明,通过使用具有复杂任务设置的计算机类型原型,移动设备可以大大简化我们的使用。我们研究了手机原型和可用性测试的任务复杂性对主观用户评估的影响。在该实验中,将配备特殊软件的手机测试了一个星期(N = 60)的用户。原型设计是通过使用不同类型的平台来完成的,例如:纸张,计算机和功能完备的设备,并且还选择了任务的复杂性来发送消息并分别使用手机,简单和复杂的任务编辑保存的时间表。后来,以5分制对主观用户评估进行了测量。实验结果表明,计算机类型的原型比纸张类型的原型具有更高的可用性,并且原型和复杂性之间存在显着的交互作用。最终,具有复杂任务的计算机类型原型生成率最高,而具有简单任务的纸张类型原型生成可用性率最低。

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