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Forward Area Light Map Projection

机译:前向区域灯光地图投影

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摘要

We present a new method for soft shadow visualization. This two-stage approach generates high-quality soft shadow images by projecting sampled surface points, which are kept in a "layered area light map", onto the viewing screen. The layered area light map is created in the preprocessing stage, and is multi-layered in the sense that each map cell keeps the visibility ratio of the area light source with respect to multiple surface points at varying depth. In the forward projection stage, we project the sampled surface points in the layered area light map onto the screen buffer to attenuate a shadowless reference image in order to quickly generate the final image. Dynamic splatting and object surface-based convolution are used in the process to fill "holes" and to smooth out minor artifacts that are caused by insufficient sampling. When a series of images for a given scene are to be produced this forward projection rendering technique is much faster than ray tracing and still results in soft shadows with comparable quality.
机译:我们提出了一种用于软阴影可视化的新方法。这种两阶段方法通过将采样的表面点投影到观察屏幕上来生成高质量的软阴影图像,这些采样的表面点保存在“分层区域光图”中。分层的区域光图是在预处理阶段创建的,并且在每个图元保持区域光源相对于多个表面点处于不同深度的可见度的意义上是多层的。在正向投影阶段,我们将分层区域光图中的采样表面点投影到屏幕缓冲区上,以衰减无阴影的参考图像,以便快速生成最终图像。在该过程中使用动态喷溅和基于对象表面的卷积来填充“孔”,并消除由于采样不足而导致的较小伪影。当要为给定场景生成一系列图像时,此前向投影渲染技术比光线跟踪快得多,并且仍会产生具有可比质量的柔和阴影。

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