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Efficient Light-Field Rendering Using Depth Maps for 100-Mpixel Multi-Projection 3D Display

机译:使用深度贴图进行100-Mpixel多投影3D显示的高效光场渲染

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In order to achieve an immersive, natural 3D experience on a large screen, a 100-Mpixel multi-projection 3D display was developed. Ninety-six projectors were used to increase the number of rays emanating from each pixel in the horizontal direction to 96. Conventional algorithms use a large number of cameras or input images to process a large number of light rays. This creates difficulties in the design of both the large acquiring system and substantial memory storage. In this paper, we propose an efficient light-field rendering algorithm that utilizes only a few input colors and depth images. Using a depth map and estimated camera parameters, synthesized light-field images are directly generated. This algorithm requires a much lighter memory load than conventional light-field rendering algorithms. It is also much simpler than the image-based rendering algorithm because it does not require the generation of so many multiview images.
机译:为了在大屏幕上获得身临其境的自然3D体验,开发了100 Mpixel多投影3D显示器。使用九十六个投影仪将水平方向上每个像素发出的光线数量增加到96个。常规算法使用大量摄像机或输入图像来处理大量光线。这给大型采集系统和大量的存储器存储设计带来了困难。在本文中,我们提出了一种有效的光场渲染算法,该算法仅利用一些输入颜色和深度图像。使用深度图和估计的相机参数,可以直接生成合成的光场图像。与传统的光场渲染算法相比,此算法所需的存储负载要轻得多。它也比基于图像的渲染算法简单得多,因为它不需要生成这么多的多视图图像。

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