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User Experience Study of 360° Music Videos on Computer Monitor and Virtual Reality Goggles

机译:在计算机监视器和虚拟现实眼镜上进行360°音乐视频的用户体验研究

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摘要

360° videos are increasingly used for media and entertainment, but the best practices for editing them are not yet well established. In this paper, we present a study in which we investigated the user experience of 360° music videos viewed on computer monitor and VR goggles. The research was conducted in the form of a laboratory experiment with 20 test participants. During the within-subject study, participants watched and evaluated four versions of the same 360° music video with a different cutting rate. Based on the results, an average cutting rate of 26 seconds delivered the highest-quality user experience both for computer monitor and VR goggles. The cutting rate matched with participants’ mental models, and there was enough time to explore the environment without getting bored. Faster cutting rates made the users nervous, and a video consisting of a single shot was considered to be too static and boring.
机译:360°视频已越来越多地用于媒体和娱乐,但尚未很好地进行编辑。在本文中,我们提出了一项研究,其中我们调查了在计算机显示器和VR护目镜上观看的360°音乐视频的用户体验。这项研究以实验室实验的形式进行,共有20名测试参与者。在受试者内部研究期间,参与者观看并评估了相同360°音乐视频的四个版本,但剪切速率不同。根据结果​​,平均切割速度为26秒,为计算机显示器和VR护目镜提供了最高质量的用户体验。削减率与参与者的心理模型相符,并且有足够的时间探索环境而不会感到无聊。更快的切割速度使用户感到不安,并且由单幅镜头组成的视频被认为过于静态和无聊。

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