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Usability and performance of the leap motion controller and oculus rift for interior decoration

机译:跳跃运动控制器和Oculus Rift用于室内装饰的可用性和性能

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摘要

At present common problems in interior design involve in many aspects such as customer's satisfaction not met, understanding mismatch between designers and customers since they are not on the same page. Therefore, we aim to develop a VR application for interior decoration in order to let customers decorate a virtual room according to their preferences and be able to share the image of their design to the designer and evaluate usability of the application. The principle of the application is to simulate the Virtual Reality (VR) via Oculus Rift CV1 cooperating a Leap Motion controller, a hand movement and gesture detection device which help users easily design, arrange, and move 3D objects (furniture) in the virtual environment. There are three main functionalities of the application. First, creating a floor plan to define an interior design area. Second, placing the furniture on the scene, which they cannot be overlapped. Third, user movement can be done by the virtual joystick controlled by hand movement. When the design is not complete, the user can save his/her work in XML format in order to work on the design later. Once the design is finished, the user can capture a bird's eye view of the work for better understanding between designers and customers. The performance evaluation of the application can be categorized into two groups: 1) Quantitative method: by assigning tasks to the tester users in order to evaluate the application in learnability aspect. 2) Qualitative method: using Bipolar Laddering (BLA), a participatory subjective exploration method on user experience, to find strengths and weaknesses of the application. The result of the evaluation shows that the average score of learnability is 4.58 out of 5.0 which means that the users would be able to create a floor plan and place furniture as they wish easily on the scene. The application gives the users more realistic view, and the design output can be used in the real world.
机译:目前,室内设计中的常见问题涉及许多方面,例如未满足客户的满意度,由于设计师和客户不在同一页面而了解设计师和客户之间的不匹配。因此,我们旨在开发一种用于室内装饰的VR应用程序,以使客户根据自己的喜好来装饰虚拟房间,并能够与设计者共享其设计的图像并评估该应用程序的可用性。该应用程序的原理是通过Oculus Rift CV1与Leap Motion控制器,手移动和手势检测设备协作来模拟虚拟现实(VR),该设备可帮助用户在虚拟环境中轻松设计,布置和移动3D对象(家具) 。该应用程序具有三个主要功能。首先,创建一个平面图以定义一个室内设计区域。其次,将家具放置在不能重叠的场景上。第三,可以通过由手部移动控制的虚拟操纵杆来完成用户的移动。当设计不完整时,用户可以将其工作保存为XML格式,以便以后进行设计。设计完成后,用户可以捕捉工作的鸟瞰图,以更好地了解设计师和客户之间的关系。应用程序的性能评估可以分为两类:1)定量方法:通过将任务分配给测试人员,以便在可学习性方面评估应用程序。 2)定性方法:使用双极阶梯式(BLA),这是一种基于用户体验的参与性主观探索方法,以发现应用程序的优缺点。评估结果表明,学习能力的平均得分是4.58分(满分5.0分),这意味着用户将能够轻松地在现场创建平面图并放置家具。该应用程序为用户提供了更逼真的视图,并且设计输出可以在现实世界中使用。

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