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Implementing Design-for-Test Within a Tile-Based Design Methodology - Challenges and Solutions

机译:在基于图块的设计方法中实施测试设计-挑战和解决方案

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A tile based design methodology consists of developing design blocks that are inserted in design layouts by placing blocks next to each other, making a tile-to-tile connection by abutting corresponding physical signal lines at the border of the tile. Very large systems can be easily and rapidly developed by seamlessly integrating tile elements in the layout. Further, the ease of top-level integration underlines the advantages over a bottom-up approach. However, this tile-based approach is incompatible with traditional DFT tools, which were created to work in accordance with the bottom-up design methodology. This paper outlines some of the obstacles to overcome, to support a truly tile-based DFT methodology. We describe here a working solution for a large production design, underlining a successful implementation of a tile-based Memory Test methodology.
机译:基于图块的设计方法包括开发设计块,这些设计块通过将块彼此相邻放置来插入设计布局中,并通过在图块的边界处邻接相应的物理信号线来进行图块间的连接。通过在布局中无缝集成图块元素,可以轻松快速地开发非常大的系统。此外,顶层集成的简便性凸显了自底向上方法的优势。但是,这种基于图块的方法与传统的DFT工具不兼容,传统的DFT工具是根据自下而上的设计方法创建的。本文概述了要支持真正基于图块的DFT方法要克服的一些障碍。我们在这里描述了适用于大型生产设计的可行解决方案,强调了基于图块的内存测试方法的成功实施。

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