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Classification of Humans and Bots in Two Typical Two-player Computer Games

机译:两个典型的两人计算机游戏中人与机器人的分类

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摘要

The aim of this paper is to explore whether or not the artificial intelligence (AI) embedded in traditional and typical computer games can be easily identified by players. We pay particular attention on AI simulation in simple games. Therefore, a 2D shooting game and a car racing game are developed by using different game AIs (game bots). Meanwhile, a Turing Test for computer game bots is implemented to test the abilities of above two computer games playing agents (bots) to simulate human game playing behavior. For the 2D shooting game three types of game AIs, random moving, finite state machine (FSM) and neural networks (NN), are used as agents to test. The results demonstrate that more humanized AI shows better human game playing behavior then others. For the race game a waypoints AI are developed. The experimental results show that although the paths design have a variety of changes, only 15% players be cheated. Careful review of the player's controls shows that players are more often fine-tune the location of the car to center it in the track. The research results can be seen as the based line of simple game AI development.
机译:本文的目的是探讨玩家是否可以轻松识别传统和典型计算机游戏中嵌入的人工智能(AI)。我们特别关注简单游戏中的AI模拟。因此,通过使用不同的游戏AI(游戏机器人)来开发2D射击游戏和赛车游戏。同时,实施了针对计算机游戏机器人的图灵测试,以测试上述两个计算机游戏代理(机器人)模拟人类游戏行为的能力。对于2D射击游戏,将三种类型的游戏AI(随机移动,有限状态机(FSM)和神经网络(NN))用作代理进行测试。结果表明,更具人性化的AI表现出比其他人更好的人类游戏行为。对于赛车游戏,开发了路标AI。实验结果表明,尽管路径设计有多种变化,但只有15%的玩家被欺骗。仔细检查播放器的控件可发现,播放器通常会微调汽车的位置,以使其在赛道中居中。研究结果可以看作是简单游戏AI开发的基础线。

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