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Design and development virtual reality athletic — Virtual imagery to train sprinter's concentration

机译:设计和开发运动虚拟现实—训练短跑运动员专心的虚拟图像

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Sports activities are getting more and more attention from both government and society. In the athletics sport, in addition to agility and good ability, an athlete must have a strong mentality. Mental of the athlete is very critical on its performance. Most successful athletes achieve their peak achievement of 60% to 90% influenced by mental factors and the ability of athletes to master their psychological state, One of the elements of psychology that greatly affect is the concentration. Not a few athletes who have low concentration power, so it takes practice to improve the power of concentration. Therefore, the research is useful to help runners or athletes in training the power of concentration by utilizing virtual reality technology. We develop a training system for athletes by utilizing Virtual Reality (VR) that calculates head movement as concentration measurement. This system consists of VR hardware and VR environment. We have result from an experiment that said we could measure the concentration of an athlete by measuring how much the attention of an athlete is distracted. Therefore we develop a system that can simulate that. Virtual reality technology is chosen because it can deliver an immersive experience. By simulating the environment of the field during a sprinting game, it is expected that the runners will get used to the atmosphere and can concentrate on giving their best performance.
机译:体育活动越来越受到政府和社会的关注。在田径运动中,除了敏捷性和良好的能力外,运动员还必须具有坚强的心态。运动员的心态对其表现至关重要。受精神因素和运动员掌握其心理状态的能力影响,大多数成功的运动员的最高成就达到60%至90%。集中精神是影响最大的心理学因素之一。少数运动员的注意力集中度较低,因此需要练习提高注意力集中度。因此,这项研究对于利用虚拟现实技术帮助跑步者或运动员训练专注力很有帮助。我们利用虚拟现实(VR)开发用于运动员的训练系统,该技术可将头部运动计算为浓度测量。该系统由VR硬件和VR环境组成。我们从一项实验得出的结果说,我们可以通过测量分散注意力的方式来衡量运动员的注意力。因此,我们开发了可以模拟该情况的系统。选择虚拟现实技术是因为它可以提供身临其境的体验。通过在短跑比赛中模拟场地的环境,可以期望跑步者适应大气并专注于提供最佳表现。

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