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The effect of Kahoot, Quizizz and Google Forms on the student's perception in the classrooms response system

机译:Kahoot,Quizizz和Google Forms在课堂反应系统中对学生感知的影响

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Kahoot, Quizizz, and Google Forms are learning technology opens for new ways of teaching in the classroom. The teachers' laptops connected to a video projector, access to wireless network and the students smartphones, tablets or laptops can be utilized to enhance the interaction between the teacher and students, as well as boost the students motivation, engagement and learning. This paper shows the results from investigating the effect of using Kahoot, Quizizz, and Google Forms in classroom on how the students' perception of concentration, engagement, enjoyment, perceived learning, motivation, and satisfaction. The results show that students learned something from doing the quiz via Kahoot, Quizizz and Google Forms. But, there are significant differences in the concentration, engagement, enjoyment, motivation, and satisfaction. Kahoot and Quizizz has presented a lot of positives over Google forms when used in the classroom.
机译:Kahoot,Quizizz和Google Forms正在为课堂教学提供新的学习技术。可以将教师的笔记本电脑连接到视频投影仪,访问无线网络以及学生的智能手机,平板电脑或笔记本电脑,以增强师生之间的互动,并增强学生的动力,参与度和学习能力。本文显示了通过调查在课堂上使用Kahoot,Quizizz和Google Forms对学生如何集中注意力,参与度,享受度,感知学习度,动机和满意度的影响而得出的结果。结果表明,学生通过通过Kahoot,Quizizz和Google Forms进行测验学到了一些东西。但是,集中度,参与度,享受度,动机和满意度方面存在显着差异。 Kahoot和Quizizz在课堂上使用Google表单时,表现出了很多积极性。

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