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Quality measurement for serious games

机译:严肃游戏的质量衡量

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摘要

One kind of games based on its playing media is video game, which defined as a game that use any kind of computers as media. In terms of purpose, game has two types, which is serious game and non-serious game. As learning media, serious games need to have ability to motivate its player in order to play the game until the end so the player can finish the game while understanding learning materials given in the game. Therefore, the quality of serious game should be measured, like any other software. When it comes to measure serious games, previous models can't do the job well since all of them have no way to measure the game's content, especially to measure the content that can improve player's motivation. This paper proposes a new game measurement metric to measure the game quality factors, especially to measure serious game contents that can motivate its players. The result of this paper is a metric table consisted of measureable factors and type of test to measure them.
机译:基于其播放媒体的一种游戏是视频游戏,其定义为使用任何类型的计算机作为媒体的游戏。就目的而言,游戏有严肃游戏和非严肃游戏两种类型。作为学习媒体,严肃的游戏需要具有激励其玩家的能力,以便玩游戏直到最后,以便玩家可以在理解游戏中提供的学习资料的同时完成游戏。因此,应该像对待其他软件一样,评估严肃游戏的质量。在衡量严肃游戏时,以前的模型无法很好地完成工作,因为所有模型都无法衡量游戏的内容,尤其是无法衡量可提高玩家动机的内容。本文提出了一种新的游戏衡量指标,用以衡量游戏质量因素,尤其是衡量可能激励其玩家的重要游戏内容。本文的结果是一个度量表,该度量表由可测量的因素和测量它们的测试类型组成。

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