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An imitation of 3D projection mapping using augmented reality and shader effects

机译:使用增强现实和着色器效果模仿3D投影贴图

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摘要

Nowadays, 3D projection mapping is known for amazing visual performance, and animated content on a structure or building has become very popular for larger brands and corporate campaigns. Because it is limited by the environment and the lighting, the cost can be still high for a person to own a combination of high-lumen projectors and a Multi-projector Seamless Display System. In this paper, we want to pay attention to the visual effect part of Augmented Reality (AR) applications and imitate 3D projection mapping by using the technologies of augmented reality and shader effects. We present an AR framework that uses the shading control technique to make AR scene as realistically as 3D projection mapping as possible. This framework offers people a more convenient way of accessing 3D projection mapping experiences on their mobile devices. The prototypes based on these techniques show the advantages and disadvantages of the technologies while superimposing virtual objects onto a real picture.
机译:如今,3D投影贴图以其惊人的视觉性能而闻名,并且建筑物或建筑物上的动画内容已在较大的品牌和公司活动中变得非常流行。由于受环境和照明的限制,因此人们拥有高流明投影仪和多投影仪无缝显示系统的组合的成本仍然很高。在本文中,我们要关注增强现实(AR)应用程序的视觉效果部分,并使用增强现实和着色器效果技术模仿3D投影映射。我们提出了一个使用阴影控制技术的AR框架,以尽可能逼真的实现3D投影映射的AR场景。该框架为人们提供了一种在他们的移动设备上访问3D投影映射体验的更便捷的方法。基于这些技术的原型在将虚拟对象叠加到真实图片上时显示了这些技术的优缺点。

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