首页> 外文会议>2016 IEEE 8th International Conference on Engineering Education >Using board game design and animation creation for assessment — A case study in a subject of information systems audit and control
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Using board game design and animation creation for assessment — A case study in a subject of information systems audit and control

机译:使用棋盘游戏设计和动画制作进行评估—以信息系统审计和控制为主题的案例研究

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Both board games and animations have been used as learning tools for various disciplines in many universities. Students have sometimes been assessed for their learning outcome in subjects where they enroll by participating in playing the board games or watching the animations. Nonetheless, not many will seek students to create the games or animations. On the other hand, Information Security (InfoSec), audit and control, as well as risk management are traditional disciplines where games and animations were rarely introduced. A study was undertaken to induce senior undergraduate students to design board games or to create animations as part of the assessment, in a subject of Information System Audit and Control. One motivation is to validate whether students who chose the said options for group project may have a better learning experience than other students who chose the traditional assessment method. The research also tries to explore the possible adoption of board games and animations as part of the subject assessment. We included both game design and animation design as group project options. After the completion of the project, we invited the students, lecturers of other courses and professionals from the industry to comment on our alternative options of the group project. Our results indicated students had a better project experience and learning climate when designing board games or animations for their project, while the preliminary feedback from the industry and other academics are both positive in general.
机译:棋盘游戏和动画都已被用作许多大学中各个学科的学习工具。有时,通过参加棋盘游戏或观看动画来评估学生在所注册科目的学习成果。但是,很少有学生会寻求创造游戏或动画的机会。另一方面,信息安全(InfoSec),审计和控制以及风险管理是很少引入游戏和动画的传统学科。进行了一项研究,以诱使高年级本科生设计棋盘游戏或制作动画,作为评估的一部分,涉及信息系统审计和控制。一种动机是验证选择了上述小组项目选项的学生是否比选择传统评估​​方法的其他学生有更好的学习体验。该研究还试图探索将棋盘游戏和动画作为主题评估的一部分的可能性。我们将游戏设计和动画设计都作为小组项目的选项。项目完成后,我们邀请了学生,其他课程的讲师和行业内的专业人员对我们的小组项目替代方案进行评论。我们的结果表明,在为自己的项目设计棋盘游戏或动画时,学生具有更好的项目经验和学习氛围,而行业和其他学者的初步反馈总体上是积极的。

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