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A study of early childhood e-learning games for Thai children

机译:针对泰国儿童的早期电子学习游戏的研究

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E-learning games have become a potentially beneficial choice in educational teaching. The learner could use this kind of technology to clearly understand an academic context, particularly for children who focus on activities more than lessons. Learning through games helps children gain knowledge and have fun. This research aims to study the appropriate characteristics of e-learning games for early childhood. Lecturers and students of an early childhood education major from a faculty of education were interviewed. The data collected were analyzed using qualitative content analysis. The findings provided a picture of appropriate e-learning games for early childhood. Moreover, we presented the design and developed an alternative e-learning game prototype. This research was based on a case study. In the future, we suggest gathering information from more early childhood education experts in order to extend the prototype with additional metaphors.
机译:电子学习游戏已成为教育教学中潜在的有益选择。学习者可以使用这种技术来清楚地了解学术背景,特别是对于那些注重活动而不是课程的孩子。通过游戏学习可以帮助儿童获得知识并获得乐趣。这项研究旨在研究适合早期儿童的电子学习游戏的特征。接受了教育学院幼儿教育专业的讲师和学生的采访。使用定性内容分析法分析收集的数据。研究结果为幼儿提供了适当的电子学习游戏的图片。此外,我们介绍了该设计并开发了另一种电子学习游戏原型。这项研究基于案例研究。将来,我们建议从更多的早期儿童教育专家那里收集信息,以通过其他隐喻扩展原型。

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