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Behind the game: Exploring the twitch streaming platform

机译:游戏背后:探索抽搐流平台

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摘要

Twitch is a streaming platform that lets users broadcast their screen whilst playing games. People can share their game experience and interact with others in real time. Twitch has now become the fourth largest source of peak Internet traffic in the US. This paper explores the unique nature of this platform over a 11 month dataset. We find that Twitch is very different to existing video platforms, with a small number of games consistently achieving phenomenal dominance. We find a complex game ecosystem combining consistently popular games over years, newly released games enjoying bursts of popularity, and even old games appearing on the platform. Despite a strong skew of views across channels, the top ranked channels, although taking a significant share of the viewers, exhibit unexpectedly high churn. The reason behind this churn lies within another unique feature of this ecosystem, namely tournaments, live events that last for a limited amount of time but are capable of attracting a huge share of views when they take place, as well as dominate the views of the related games. Overall, our work reveals a complex and rich ecosystem, very different from existing user generated content platforms.
机译:Twitch是一个流媒体平台,使用户可以在玩游戏时播放屏幕。人们可以分享他们的游戏体验并与他人实时互动。 Twitch现在已成为美国互联网流量高峰的第四大来源。本文在11个月的数据集中探索了该平台的独特性质。我们发现Twitch与现有的视频平台大不相同,少数游戏始终保持着惊人的统治地位。我们发现了一个复杂的游戏生态系统,将多年来一直流行的游戏,不断流行的新发布的游戏,甚至出现在平台上的旧游戏结合在一起。尽管各个频道之间的观看情况存在很大差异,但排名最高的频道虽然占据了很大的观众比例,但却显示出意外的高流失率。流失背后的原因在于该生态系统的另一个独特功能,即锦标赛,现场活动,这些活动会持续有限的时间,但是能够在发生时吸引大量的视图,并能主导游戏者的视图。相关游戏。总体而言,我们的工作揭示了一个复杂而丰富的生态系统,与现有的用户生成的内容平台大不相同。

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