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Enhancement of 3D reconstruction process in terms of beautification and efficiency using geometric constraints

机译:使用几何约束在美化和效率方面增强3D重建过程

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In this paper, we present a 3D reconstruction approach from uncalibrated views using geometric constraints. Basically speaking, we used bundle adjustment based on Levenberg-Marquardt optimization with the aim to estimate our 3D scene. In fact, it is different to the classic case. We integrate a pose estimation algorithm in 3D reconstruction process. As it is known, Levenberg-Marquardt algorithm presents low convergence rate 0% if initial values are wrong. The use of pose estimation previously cited can improve convergence but, it is still not satisfactory for users. So, using geometric constraints present a good solution. It brings us many advantages; it helps us to reduce estimated parameters number and stabilizes good quality for 3D results. In fact, we should recall that we use uncalibrated views, so we don't have any prior information about our 3D scene to achieve 3D reconstruction with no pertinent initial values used in Levenberg-Marquardt algorithm. In this present work, we try as much as possible through a comparative analysis to proof the importance of geometric constraints use in 3D reconstruction in terms of results reliability, process speed and convergence rate. Several data will be used in the purpose to demonstrate the efficiency of our present approach using geometric constraints.
机译:在本文中,我们提出了使用几何约束从未经校准的视图进行3D重建的方法。基本上,我们使用基于Levenberg-Marquardt优化的包调整来估计3D场景。实际上,它与经典案例不同。我们在3D重建过程中集成了姿态估计算法。众所周知,如果初始值错误,则Levenberg-Marquardt算法的收敛速度为0%。先前引用的姿势估计的使用可以改善收敛性,但是对于用户来说仍然不令人满意。因此,使用几何约束是一个很好的解决方案。它给我们带来了很多好处;它有助于我们减少估计的参数数量并稳定3D结果的高质量。实际上,我们应该记得我们使用了未校准的视图,因此我们没有关于3D场景的任何先验信息即可实现Levenberg-Marquardt算法中使用的没有相关初始值的3D重建。在本工作中,我们将通过比较分析尽可能地尝试,以证明在结果可靠性,处理速度和收敛速度方面在3D重建中使用几何约束的重要性。为了说明使用几何约束的当前方法的有效性,将使用一些数据。

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