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Beautification and efficiency improvement of 3D modelling with the help of geometric constraints

机译:借助几何约束,美化3D建模并提高效率

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We emphasise on the influence of geometric constraints in 3D reconstruction. In fact, we have used a new approach of 3D reconstruction which is based on bundle adjustment optimisation and constraints. Our purpose is to achieve 3D reconstruction in a simple, fast and efficient way without any prior information about cameras and 3D space. Constraints use brings us many advantages; it helps us to reduce estimated parameters number and stabilises good results quality. We try as much as possible through a comparative analysis to prove the importance of constraints use, in terms of results reliability, process speed and convergence rate. We use uncalibrated views, so we don't have any pertinent initial values used in Levenberg-Marquardt. On the hand, and thanks to the estimation of cameras' positions with constraints during Levenberg-Marquardt optimisation, we solve with the convergence problem satisfactorily. Several data will be used with the aim to demonstrate the efficiency of our present approach under different uses and kinds of constraints.
机译:我们强调几何约束在3D重建中的影响。实际上,我们使用了一种基于束调整优化和约束的3D重建新方法。我们的目的是以简单,快速和有效的方式实现3D重建,而无需任何有关相机和3D空间的任何先验信息。约束的使用给我们带来了很多好处;它有助于我们减少估计的参数数量并稳定良好的结果质量。我们通过比较分析尽可能地尝试从结果可靠性,处理速度和收敛速度方面证明约束使用的重要性。我们使用未校准的视图,因此在Levenberg-Marquardt中没有使用任何相关的初始值。一方面,由于在Levenberg-Marquardt优化过程中估计了受约束的摄像机位置,因此可以令人满意地解决收敛问题。将使用一些数据来证明在不同用途和各种约束条件下我们当前方法的效率。

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