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Surrender at 20? Matchmaking in league of legends

机译:投降20?英雄联盟中的对接会

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Online games rely upon matchmaking systems to group players into teams and to match teams against other teams for balanced, fun gameplay. Despite the importance of matchmaking, little has been published about the effectiveness of current matchmaking systems. This paper presents the results from a detailed user study analyzing the matchmaking system for League of Legends (LoL), a popular online game. Analysis of objective and subjective data from over 50 games shows LoL games are balanced based on player ranks, but are unbalanced based on player opinions. Despite this, unbalanced games are often the most fun for players, as long as they are on the winning team. This last result suggests new considerations for matchmaking system algorithms.
机译:在线游戏依靠对接系统将玩家分组,并与其他团队进行比赛,以实现平衡,有趣的游戏体验。尽管牵线搭桥的重要性,但关于当前牵线搭桥系统有效性的报道很少。本文介绍了一项详细的用户研究结果,分析了流行的在线游戏英雄联盟(LoL)的婚介系统。对来自50多个游戏的主观和主观数据的分析表明,LoL游戏根据玩家排名是平衡的,但根据玩家观点是不平衡的。尽管如此,不平衡的游戏对于玩家来说仍然是最有趣的,只要它们在获胜团队中即可。最后的结果为配对系统算法提出了新的考虑。

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