【24h】

Generation of Variable Human Faces from 3D Scan Dataset

机译:从3D扫描数据集生成可变的人脸

获取原文
获取原文并翻译 | 示例

摘要

Generating human faces is an important task in many research and application fields, including the gaming industry. When the scene contains many characters, it becomes impracticable to create all individual characters manually. On the other hand, the requirement for the different appearance of faces of individuals in a crowd is now more in demand. In this paper we propose our solution to the automatic generation of human faces. Our solution synthesizes facial parts coming from scans of real human faces; a process that is completely automatic. However, the user has the possibility to further adjust the composite by designing replacements, leading to a desired appearance. The final composite can be exported and attached to a given avatar. As the perception of the variability of resulting composites is in our focus as well, we also present results of the user study which was designed for this purpose. The study aims to reveal the minimal changes of the facial parts which are necessary to make in order to perceive a given facial model as different from the original one.
机译:在包括游戏行业在内的许多研究和应用领域中,生成人脸是一项重要任务。当场景包含许多角色时,手动创建所有单个角色变得不可行。另一方面,现在对在人群中个人面部的不同外观的需求越来越迫切。在本文中,我们提出了自动生成人脸的解决方案。我们的解决方案综合了来自真实人脸扫描的面部部分;一个完全自动化的过程。但是,使用者有可能通过设计替代品来进一步调整复合材料,从而获得所需的外观。最终的合成可以导出并附加到给定的化身。由于对合成物变异性的感知也是我们关注的重点,因此,我们还介绍了为此目的而设计的用户研究结果。这项研究旨在揭示面部部分的最小变化,这些变化对于感知给定的面部模型与原始面部模型所必需的进行。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号