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Enhancing User Engagement in Immersive Games through Multisensory Cues

机译:通过多感官提示增强沉浸式游戏中的用户参与度

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In this article, we report on a user study investigating the effects of multisensory cues on triggering the emotional response in immersive games. Yet, isolating the effect of a specific sensory cue on the emotional state is a difficult feat. The performed experiment is a first of a series that aims at producing usable guidelines that can be applied to reproducing similar emotional responses, as well as the methods to measure the effects. As such, we are interested in methodologies to both design effective stimuli, and assess the quality and effect thereof. We start with identifying main challenges and the followed methodology. Thereafter, we closely analyze the study results to address some of the challenges, and identify where the potential is for improving the induced stimuli (cause) and effect, as well as the analytical methods used to pinpoint the extent of the effect.
机译:在本文中,我们报告了一项用户研究,该研究调查了多感官提示在沉浸式游戏中触发情感反应的影响。然而,隔离特定感官提示对情绪状态的影响是一项艰巨的任务。进行的实验是本系列的第一个实验,旨在产生可用于再现相似情绪反应的实用指南以及测量效果的方法。因此,我们对设计有效刺激并评估其质量和效果的方法感兴趣。我们首先确定主要挑战和遵循的方法。此后,我们仔细分析研究结果以应对某些挑战,并确定在何处可以改善诱导刺激(原因)和效果,以及用于确定效果程度的分析方法。

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