首页> 外文会议>2015 IEEE 7th International Conference on Games and Virtual Worlds for Serious Applications >A Game-Based Training Approach to Enhance Human Hand Motor Learning and Control Abilities
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A Game-Based Training Approach to Enhance Human Hand Motor Learning and Control Abilities

机译:一种基于游戏的培训方法,可增强人的手部运动学习和控制能力

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This work presents a serious game designed to improve the performance in users' control abilities applied to pressure sensitivity. In particular, the aim of this work is part of a larger goal of providing medical students with further opportunities of palpation experiences and assistance as part of their education. Typically medical students are limited by the number of volunteers they can practice on and the amount of time they can interact with more experienced practitioners to further develop fundamental palpation skills. Correct palpation skills are crucial as they inform the diagnosis in a large number of healthcare fields and a skill required by most healthcare professionals. The ability to be able to enhance the educational process of healthcare professionals' palpation skills could lead to a more holistic student experience. This work presents a serious game in which one aspect of palpation, hand control ability through the correct application of pressure to a patient, is the target for user improvement. A serious game modelled on the infinite runner genre was designed to be controlled via an input device developed in-house with off-the-shelf components that translates real-world pressure to in-game movement. The game was tested in a participant trial involving a game-playing group (n = 15) and a control group (n = 15) and a significant improvement in a blind-folded pressure test was observed for the game-playing group. User feedback via a questionnaire also showed a positive response of the game.
机译:这项工作提出了一个严肃的游戏,旨在提高用户对压力敏感度的控制能力。特别是,这项工作的目标是一个更大目标的一部分,该目标是为医学生提供进一步的触诊经验和协助的机会,作为他们教育的一部分。通常,医学生受到他们可以练习的志愿者数量以及他们与经验丰富的从业人员互动以进一步发展基本触诊技能的时间所限制。正确的触诊技能至关重要,因为它们可以告知许多医疗领域的诊断以及大多数医疗保健专业人员所需的技能。能够增强医疗保健专业人员的触诊技巧的教育过程的能力可能会带来更全面的学生体验。这项工作提出了一种严肃的游戏,其中触觉的一个方面,即通过对患者正确施加压力的手掌控制能力,是用户改善的目标。一款以无穷奔跑者风格为原型的严肃游戏设计为通过内部开发的输入设备进行控制,该设备配备了现成的组件,可将现实世界的压力转化为游戏中的动作。在参与游戏的参与者试验中对游戏进行了测试(n = 15)和对照组(n = 15),并且观察到游戏参与者的盲眼压力测试显着改善。通过问卷调查获得的用户反馈也显示出游戏的积极反应。

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