首页> 外文会议>2015 IEEE 1st International Forum on Research and Technologies for Society and Industry >Immersive VR for natural interaction with a haptic interface for Shape Rendering
【24h】

Immersive VR for natural interaction with a haptic interface for Shape Rendering

机译:身临其境的VR,可与用于形状渲染的触觉界面自然互动

获取原文
获取原文并翻译 | 示例

摘要

This paper presents an immersive virtual reality system that includes a natural interaction approach based on free hand gestures that is used to drive a Desktop Haptic Strip for Shape Rendering (DHSSR). The DHSSR is a mechatronic display of virtual curves intersecting 3D virtual objects, and aims at allowing designers to evaluate the quality of shapes during the conceptual design phase of new products. The DHSSR consists of a 6DOF servo-actuated developable metallic strip, which reproduces cross-sectional curves of 3D virtual objects. Virtual curves can be interactively generated on the 3D surface of the virtual object, and coherently the DHSSR haptic interface renders them. An intuitive and natural modality for interacting with the 3D virtual objects and 3D curves is offered to users, who are mainly industrial designers. This consists of an immersive virtual reality system for the visualization of the 3D virtual models and a hand gestural interaction approach used by the user for handling the models. The system has been implemented by using low cost and open technologies, and combines a software engine for interactive 3D content generation (Unity 3D), the Oculus Rift Head Mounted Display for 3D stereo visualization, a motion capture sensor (LeapMotion) for tracking the user's hands, and the Arduino Leonardo board for controlling the components. Results reported in the paper are positive for what concerns the quality of the rendering of the surface, and of the interaction modality proposed.
机译:本文提出了一种沉浸式虚拟现实系统,该系统包括基于自由手势的自然交互方法,该方法用于驱动用于形状渲染(DHSSR)的桌面触觉条。 DHSSR是与3D虚拟对象相交的虚拟曲线的机电一体化显示,旨在使设计师能够在新产品的概念设计阶段评估形状的质量。 DHSSR由6DOF伺服驱动的可显影金属带组成,该带可复制3D虚拟对象的横截面曲线。可以在虚拟对象的3D表面上交互式生成虚拟曲线,并且DHSSR触觉界面可以连贯地呈现它们。向主要是工业设计师的用户提供了一种与3D虚拟对象和3D曲线进行交互的直观自然的方式。这包括用于3D虚拟模型可视化的沉浸式虚拟现实系统和用户用于处理模型的手势交互方法。该系统已通过使用低成本和开放技术实施,并结合了用于交互式3D内容生成(Unity 3D)的软件引擎,用于3D立体可视化的Oculus Rift头戴式显示器,用于跟踪用户的运动捕捉传感器(LeapMotion)。双手,以及用于控制组件的Arduino Leonardo板。本文报道的结果对于涉及表面渲染质量和所提出的交互方式的质量是积极的。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号