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Lost in persuasion A multidisciplinary approach for developing usable, effective, and reproducible persuasive technology for health promotion

机译:失去说服力一种多学科方法来开发可用的,有效的和可再现的说服技术来促进健康

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Despite its acknowledged benefits for health promotion, the full potential of persuasive technology is not (yet) reached in regard to usability, effectiveness, and reproducibility. It often lacks an effective combination of technical features and behavior change strategies. This paper presents a multidisciplinary approach, addressing both aspects. It builds on the frameworks of situated Cognitive Engineering and Intervention Mapping. The approach generates building blocks from theory originating from different relevant disciplines; it specifies change objectives and requirements, described in the context of use, for intervention (strategy) and interaction (technology); it evaluates process, effect and impact, whereby claims on interaction and intervention are validated. To cope with language barriers between developers from different disciplines, the approach is presented as a guideline, illustrated with a case study. This approach is expected to contribute to a sound design rationale, a broad reach and ongoing use of the technology, and larger results in regard to health promotion.
机译:尽管它具有促进健康的公认好处,但在可用性,有效性和可复制性方面,尚未充分发挥说服技术的全部潜力。它通常缺乏技术特征和行为改变策略的有效结合。本文针对这两个方面提出了一种多学科的方法。它建立在情境认知工程和干预映射的框架上。该方法从源自不同相关学科的理论中产生了基础。它规定了在使用的上下文中描述的,用于干预(策略)和交互(技术)的变更目标和要求;它评估过程,效果和影响,从而验证对互动和干预的主张。为了应对来自不同学科的开发人员之间的语言障碍,该方法作为指南提供了一个案例研究。预计这种方法将有助于合理的设计原理,技术的广泛应用和持续使用以及在促进健康方面取得更大的成果。

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