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Efficient parallel implementation of morphological operation on GPU and FPGA

机译:在GPU和FPGA上高效并行执行形态学运算

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Morphological operation constitutes one of a powerful and versatile image and video applications applied to a wide range of domains, from object recognition, to feature extraction and to moving objects detection in computer vision where real-time and high-performance are required. However, the throughput of morphological operation is constrained by the convolutional characteristic. In this paper, we analysis the parallelism of morphological operation and parallel implementations on the graphics processing unit (GPU), and field programming gate array (FPGA) are presented. For GPU platform, we propose the optimized schemes based on global memory, texture memory and shared memory, achieving the throughput of 942.63 Mbps with 3×3 structuring element. For FPGA platform, we present an optimized method based on the traditional delay-line architecture. For 3×3 structuring element, it achieves a throughput of 462.64 Mbps.
机译:形态学操作构成了功能强大且用途广泛的图像和视频应用程序之一,广泛应用于从对象识别,特征提取到需要实时和高性能的计算机视觉中的运动对象检测等广泛领域。但是,卷积特性限制了形态运算的吞吐量。在本文中,我们分析了形态运算的并行性以及在图形处理单元(GPU)上的并行实现,并提出了现场编程门阵列(FPGA)。对于GPU平台,我们提出了基于全局内存,纹理内存和共享内存的优化方案,使用3×3结构元素实现了942.63 Mbps的吞吐量。对于FPGA平台,我们提出了一种基于传统延迟线架构的优化方法。对于3×3结构元素,它实现了462.64 Mbps的吞吐量。

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