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Surgical simulation workflow representation using hierarchical task analysis and statecharts: Implementation on the evolution engine

机译:使用分层任务分析和状态图的外科手术仿真工作流表示:在进化引擎上的实现

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The Healthcare services providers and medical schools have only recently recognized the potential of simulation as a training tool, focusing primarily on realistic standardized-patient simulations (for problem solving and decision-making skills) and task trainers and immersive simulations (for surgical skills). We are making use of Game Engine tools for developing virtual-world scenarios for emergent events to train and evaluate the higher decision-making skills in endoscopie tasks, including situational assessment of OR displays and communications within the OR team. A critical component of this design activity is to capture the surgical workflow using a hierarchical task analysis that can provide a representation for the scenarios implemented in simulation using game engine scripting tools. We have developed a methodology based on Statecharts that shortens development time by making use of state-based patterns, extended to support task hierarchies.
机译:医疗保健服务提供商和医学院直到最近才意识到模拟作为一种培训工具的潜力,主要侧重于现实的标准化患者模拟(用于解决问题和决策能力)以及任务培训师和沉浸式模拟(用于外科技能)。我们正在使用Game Engine工具开发紧急事件的虚拟世界场景,以训练和评估内窥镜任务的更高决策能力,包括对OR显示器的情况评估以及OR团队内部的沟通。此设计活动的关键组成部分是使用分层任务分析来捕获外科工作流程,该任务分析可提供使用游戏引擎脚本工具在模拟中实现的场景的表示。我们已经开发了一种基于Statecharts的方法,该方法通过使用基于状态的模式来缩短开发时间,该模式被扩展以支持任务层次结构。

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