首页> 外文会议>2014 IEEE Games, Media, Entertainment Conference >“SELF-HII”: Strength + endurance + longevity through gameplay with humanistic intelligence by Fieldary Human Information Interaction
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“SELF-HII”: Strength + endurance + longevity through gameplay with humanistic intelligence by Fieldary Human Information Interaction

机译:“ SELF-HII”:通过现场人类信息交互通过具有人文智能的游戏玩法实现力量+耐力+寿命

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In 1995 Gershon founded the field of HII (Human Information Interaction). I build upon his seminal work by creating a new multiscale framework for (1) sensing, and (2) being sensed by, any measurable or generable classical or quantum scalar, vector, spinor, or tensor field, such as being able to sense and be sensed by water, sound, light (real or virtual) - and in some cases even being able to sense sensing itself (i.e. the sightfield of a camera-visualizing vision and seeing sight itself). I call this FHII (Fieldary Human Information Interaction) and apply it to physical fitness by way of serious games. Physical fitness training normally builds strength or endurance. Strength usually deals with a short-term (short time period), and is somewhat related to power, as measured in Watts (Joules per second). Endurance usually deals with a longer-term, and is more closely related to energy, as measured in Joules (Watt seconds). I argue that the time-scale of endurance is really only medium-term, when considering an average human lifespan. Therefore I present a third category of physical fitness I call Longevity, along with a new quantity I call "actergy" ("total action"). Actergy has units of Joule seconds, the same units as Plank's constant, angular momentum, and action. These three units: (1) Joules per second, (2) Joules, and (3) Joule seconds, suggest (1) Differential, (2) Proportional, and (3) Integral, forms of kinesology. Their three related forms of fitness training: Strength + Endurance + Longevity (SEL), can operate within the Fieldary Human Information Interaction space. I present a unified framework for this: SEL-FHII ("O Φ", pronounced "sel Φ ", i.e. either "selfeye" or "selfie") training that combines all three time scales (differential, proportional, and integral) with ideas in HI (Humanistic Intelligence). Combining wearable computing and IoT (Internet of Things), we can contextualize the otherwise disparate fields of/in Serious Games, SE- FHII, Sonelization, Entertainment, and Media, across these multiple scales, as a form of urban design, whether at the environmental scale of countries, cities, and streets, or the invironmental scale of Digital Eye Glass and the individual body (e.g. clothing as a building built for a single occupant). In particular, thinking beyond traditional gaming consoles, we can achieve longevity through gameplay at the intersection of cyberspace and the real world.
机译:1995年,Gershon创立了HII(人类信息交互)领域。我以他的开创性工作为基础,创建了一个新的多尺度框架,用于(1)感应,以及(2)被任何可测量或可产生的经典或量子标量,矢量,自旋或张量场感应,例如能够感应和感应被水,声音,光(真实或虚拟)感知,并且在某些情况下甚至能够感知自身(例如,将摄像机可视化并看到视线的视场)。我将其称为FHII(现场人类信息交互),并通过严肃的游戏将其应用于身体健康。体能训练通常会增强力量或耐力。强度通常涉及短期(较短的时间段),并且与功率相关,以瓦特(每秒焦耳)为单位。耐力通常以长期为单位,并且与能量的关系更紧密,以焦耳(瓦特秒)为单位。我认为,考虑到人类的平均寿命,耐力的时间范围实际上只是中期的。因此,我提出了第三种称为“长寿”的身体适应性,以及一个新的量,称为“ actergy”(“总动作”)。 Actergy的单位为焦耳秒,与Plank的常数,角动量和作用相同。这三个单位:(1)每秒焦耳,(2)焦耳和(3)焦耳秒,表示(1)差分形式,(2)比例形式和(3)积分形式的运动学。他们进行健身训练的三种相关形式:力量+耐力+长寿(SEL),可以在人类信息互动空间内进行操作。我为此提供了一个统一的框架:SEL-FHII(“ OΦ”,发音为“ selΦ”,即“ selfeye”或“ selfie”)训练,结合了所有三个时标(微分,比例和积分)在HI(人类智能)。将可穿戴计算和物联网(物联网)相结合,我们可以将严重游戏,SE-FHII,Soneisation,娱乐和媒体中其他领域的差异化,作为城市设计的一种形式,无论是在城市还是城市。国家/地区,城市和街道的环境规模,或数字眼镜和个人身体的环境规模(例如,服装是为单个乘员建造的建筑物)。特别是,除了传统的游戏机之外,我们还可以通过在网络空间与现实世界的交汇处实现长寿来实现长寿。

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