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“SELF-HII”: Strength + endurance + longevity through gameplay with humanistic intelligence by Fieldary Human Information Interaction

机译:“自我hii”:强度+耐力+长寿通过游戏玩法与人文智能通过外地人类信息互动

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In 1995 Gershon founded the field of HII (Human Information Interaction). I build upon his seminal work by creating a new multiscale framework for (1) sensing, and (2) being sensed by, any measurable or generable classical or quantum scalar, vector, spinor, or tensor field, such as being able to sense and be sensed by water, sound, light (real or virtual) - and in some cases even being able to sense sensing itself (i.e. the sightfield of a camera-visualizing vision and seeing sight itself). I call this FHII (Fieldary Human Information Interaction) and apply it to physical fitness by way of serious games. Physical fitness training normally builds strength or endurance. Strength usually deals with a short-term (short time period), and is somewhat related to power, as measured in Watts (Joules per second). Endurance usually deals with a longer-term, and is more closely related to energy, as measured in Joules (Watt seconds). I argue that the time-scale of endurance is really only medium-term, when considering an average human lifespan. Therefore I present a third category of physical fitness I call Longevity, along with a new quantity I call "actergy" ("total action"). Actergy has units of Joule seconds, the same units as Plank's constant, angular momentum, and action. These three units: (1) Joules per second, (2) Joules, and (3) Joule seconds, suggest (1) Differential, (2) Proportional, and (3) Integral, forms of kinesology. Their three related forms of fitness training: Strength + Endurance + Longevity (SEL), can operate within the Fieldary Human Information Interaction space. I present a unified framework for this: SEL-FHII ("O Φ", pronounced "sel Φ ", i.e. either "selfeye" or "selfie") training that combines all three time scales (differential, proportional, and integral) with ideas in HI (Humanistic Intelligence). Combining wearable computing and IoT (Internet of Things), we can contextualize the otherwise disparate fields of/in Serious Games, SE- FHII, Sonelization, Entertainment, and Media, across these multiple scales, as a form of urban design, whether at the environmental scale of countries, cities, and streets, or the invironmental scale of Digital Eye Glass and the individual body (e.g. clothing as a building built for a single occupant). In particular, thinking beyond traditional gaming consoles, we can achieve longevity through gameplay at the intersection of cyberspace and the real world.
机译:1995年,Gershon创立了HII(人类信息互动)领域。我通过为(1)感测的新的多尺度框架来建立精彩的工作,并由任何可测量或可测量的经典或量子标量,载体,旋转或张量场感测,例如能够感测和被水,声音,光(真实或虚拟)感觉 - 在某些情况下,甚至能够感测感测感知自己(即相机可视化视觉的视野和观察本身)。我称之为FHII(现场人类信息互动),并通过严肃的游戏将其应用于身体健康。身体健身训练通常建立力量或耐力。力量通常处理短期(短时间),并且与瓦特(每秒焦耳)测量的功率有些相关。耐力通常处理长期,并且与焦耳(瓦特秒)测量的能量更密切相关。我认为,在考虑平均人类寿命时,耐力的时间规模只是中期。因此,我提出了第三类身体健身,我称之为寿命,以及我称之为“actergy”(“总动作”)的新数量。 actergy有焦耳秒的单位,与木板的恒定,角动量和行动相同的单位。这三个单位:(1)每秒焦耳,(2)焦耳,(3)焦秒,建议(1)差异,(2)比例,和(3)整体,形式的咽喉形式。它们的三种相关形式的健身训练:强度+耐力+寿命(SEL),可以在Fieldary人类信息交互空间内运行。我提出了一个统一的框架:Sel-FHII(“oφ”,发音为“selφ”,即“selfeye”或“selfie”)培训,将所有三个时间尺度(差分,比例和积分)与思想相结合在嗨(人文智力)。结合可穿戴计算和物联网(物联网),我们可以在这些多种尺度上形成违法的游戏,SE-FHII,Sonelization,Entertainment和Media,作为城市设计的一种形式,无论是一种城市设计国家,城市和街道的环境规模,或数字眼镜和个人身体的环境规范(例如作为一个为单个乘客建造的衣服)。特别是,超越传统游戏控制台的思考,我们可以通过网络空间和现实世界的交叉点来实现寿命。

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