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Real-Time Finger Tracking for Virtual Instruments

机译:虚拟仪器的实时手指跟踪

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摘要

Human Computer Interaction is becoming a major component in computer science related fields allowing humans to communicate with machines in very simple ways exploring new dimensions of research. Kinect, the 3D sensing device introduced by Microsoft which allows developers to use depth data for research. Recently, there are several mature libraries such as NITE and Kinect SDK which provide functions of Human skeleton tracking. Therefore, users may find that these applications only work with big joints of human body. When it comes to the tracking of fingers, devices such as Leap Motion will be mentioned because it provides APIs and games, which users can communicate with the computer by their fingers. Although Leap Motion Provides functions of finger tracking, the operating distance is short and users need to sit in a fixed position. Here, in this paper, authors' experimental efforts on detailed hand tracking including fingers based on Microsoft Kinect. Analyzing the depth information captured by Kinect in real time, users can apply the result in different scopes such as device controller and Virtual Instruments.
机译:人机交互正在成为计算机科学相关领域的主要组成部分,使人们可以以非常简单的方式与机器进行通信,以探索新的研究领域。 Kinect是Microsoft推出的3D传感设备,它使开发人员可以使用深度数据进行研究。最近,有一些成熟的库(例如NITE和Kinect SDK)提供了人体骨骼跟踪功能。因此,用户可能会发现这些应用程序仅适用于人体的大关节。当涉及到手指的跟踪时,将提到诸如Leap Motion之类的设备,因为它提供了API和游戏,用户可以通过其手指与计算机进行通信。尽管Leap Motion提供了手指跟踪功能,但操作距离较短,并且用户需要坐在固定位置。在本文中,作者在基于Microsoft Kinect的详细手部跟踪(包括手指)上所做的实验性工作。实时分析Kinect捕获的深度信息,用户可以将结果应用于不同的范围,例如设备控制器和虚拟仪器。

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