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Haptic-enabled interactive rendering of deformable objects based on shape matching

机译:基于形状匹配的可触觉交互式渲染可变形对象

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In this paper, we propose a novel framework to simulate 3D deformation of flexible objects in real time with haptic interaction as well as force rendering. The deformation is computed using the shape matching method, which is a meshless geometry-based approach and well known for the simplicity and robustness. We introduce new mechanism named Constraint Particle Coupling for the real time deformable interaction with haptic devices. When haptic tool collides with the soft object during the simulation, the nearest position on the object's surface to the haptic tool is identified and a new mass particle is generated so that, the user always ‘hits’ a particle. Another particle is further added to preserve the position of the local mass centroid. The corresponding feedback force can be naturally calculated as the derivative of the local deformation energy with respect to the displacement of the collision particle. The material stiffness can also be adjusted and edited interactively by modifying the local particle mass density making the framework more flexible.
机译:在本文中,我们提出了一种新颖的框架,可通过触觉交互和力渲染实时模拟柔性对象的3D变形。使用形状匹配方法计算变形,该方法是基于无网格几何的方法,并且以简单性和鲁棒性着称。我们引入了一种新的机制,称为约束粒子耦合,用于与触觉设备进行实时变形交互。在仿真过程中,当触觉工具与软物体碰撞时,将识别物体表面上距触觉工具最近的位置,并生成新的质量粒子,以便用户始终“击中”粒子。进一步添加另一个粒子以保留局部质心的位置。相应的反馈力可以自然地计算为局部变形能量相对于碰撞粒子位移的导数。材料刚度还可以通过修改局部粒子质量密度来交互式地进行调整和编辑,从而使框架更加灵活。

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