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Non-uniform triangulation technique in the shooting and bouncing ray method

机译:弹跳法中的非均匀三角剖分技术

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The shooting and bouncing rays (SBR) method is widely used in computing the scattering by realistically complex geometries with electrically large features. SBR employs geometrical optics (GO) ray tubes to impress physical optics (PO) surface currents through multiple bounces, which are then radiated to compute the scattered fields. The calculated GO fields are only determined by the incident wave and the geometry of the scatter. Consequently, the mesh will have no effect on the calculated GO fields, if the mesh can represent the scatter very well. Based on this principle, non-uniform triangulation technique is introduced to accelerate the scattered field calculation in the SBR method. Numerical simulations demonstrate the performance of non-uniform triangulation technique.
机译:射击和弹跳射线(SBR)方法被广泛用于计算具有电大特征的实际复杂几何形状的散射。 SBR使用几何光学(GO)射线管通过多次反射来施加物理光学(PO)表面电流,然后将其反射以计算散射场。计算出的GO场仅由入射波和散射的几何形状确定。因此,如果网格可以很好地表示散点,则网格将不会对计算出的GO字段产生影响。基于此原理,引入了非均匀三角剖分技术,以加快SBR方法的散射场计算。数值模拟证明了非均匀三角测量技术的性能。

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