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Decision system for robosoccer agent based on OODA Loop

机译:基于OODA Loop的足球运动员决策系统。

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This paper describes the decision making process of a robot soccer agent based on the OODA Loop. In this game, an agent that is considered as a player in the field has to decide actions to perform based on its environment. The agent is able to observe the change in the environment using its sensors. Based on this sensory information, a decision for actions has to be done fast and yet accurate. Therefore, the OODA loop method is applied in the decision system to achieve a better architecture of reasoning. The method provide the robosoccer agent abilities to sense the environment, to think, and finally to act.
机译:本文描述了基于OODA Loop的足球机器人代理人的决策过程。在这个游戏中,被认为是现场玩家的代理必须根据其环境决定要执行的动作。该代理能够使用其传感器观察环境的变化。基于该感官信息,必须快速而准确地做出动作决定。因此,将OODA循环方法应用到决策系统中以实现更好的推理架构。该方法为robococcer agent提供了感知环境,进行思考并最终采取行动的能力。

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