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Decision system for robosoccer agent based on OODA Loop

机译:基于OOTA循环的RoboScencer代理决策系统

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This paper describes the decision making process of a robot soccer agent based on the OODA Loop. In this game, an agent that is considered as a player in the field has to decide actions to perform based on its environment. The agent is able to observe the change in the environment using its sensors. Based on this sensory information, a decision for actions has to be done fast and yet accurate. Therefore, the OODA loop method is applied in the decision system to achieve a better architecture of reasoning. The method provide the robosoccer agent abilities to sense the environment, to think, and finally to act.
机译:本文介绍了基于OOTA环路的机器人足球代理的决策过程。在此游戏中,视为该字段中的播放器的代理必须决定基于其环境执行的操作。该代理能够使用其传感器观察环境的变化。基于此感官信息,必须快速且准确地完成操作的决定。因此,在决策系统中应用了OODA环路方法,以实现更好的推理架构。该方法提供了引起罗伯科斯代理能力来感知环境,思考,最后采取行动。

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