首页> 外文会议>2012 IEEE RO-MAN: The 21st IEEE International Symposium on Robot and Human Interactive Communication. >E-VChat: A video communication system in which a speech-driven embodied entrainment character working with head motion is superimposed for a virtual face-to-face scene
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E-VChat: A video communication system in which a speech-driven embodied entrainment character working with head motion is superimposed for a virtual face-to-face scene

机译:E-VChat:一种视频通信系统,其中将语音驱动的带有夹带动作的人物与头部动作叠加在一起,用于虚拟的面对面场景

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We developed an embodied video communication system in which a human-type avatar called “VirtualActor,” engaging in interactive behavior, was superimposed on the other speech partner's video image in a virtual face-to-face scene. The system posed some problems for VirtualActor such as a sense of restraint owing to sensor cables and the sensors' lack of portability. In this paper, we propose the concept of an embodied video communication system in which a CG character is superimposed on the other talker's video image in a face-to-face scenario, and we develop a prototype called “E-VChat,”. This system has a CG character, which moves on the basis of the talker's head motions with a motion-capture device and automatically generates motions on the basis of the talker's voice. Furthermore, we propose a multiple-character system in which CG characters crowd around the other talker virtually, and we develop the prototype system. These characters enhance human communication by facilitating interactive behavior on the basis of the talker's voice. An interview-style communication experiment is performed to confirm the effectiveness of the E-VChat system for 12 pairs of subjects using three communication modes: “only the other talker's image,” “the other talker's image with the talker's avatar,” and “the other talker's image with the talker's avatar and character audience.” The results show that all communication modes are positively assessed by sensory evaluation and that the other talker's image with talker's avatar and character audience mode is evaluated highly in paired comparison.
机译:我们开发了一种体现的视频通信系统,其中在互动虚拟场景中,将一个具有交互行为的人型化身“ VirtualActor”叠加在另一个语音伙伴的视频图像上。该系统给VirtualActor带来了一些问题,例如由于传感器电缆而造成的束缚感以及传感器缺乏便携性。在本文中,我们提出了一种嵌入式视频通信系统的概念,其中在面对面的情况下,CG字符叠加在另一个讲话者的视频图像上,并且我们开发了一个原型,称为“ E-VChat”。该系统具有CG角色,该角色会使用运动捕捉设备根据讲话者的头部动作进行移动,并根据讲话者的语音自动生成动作。此外,我们提出了一个多字符系统,其中CG角色实际上围绕着另一个讲话者,并且我们开发了原型系统。这些角色通过促进基于说话者声音的交互行为来增强人类交流。进行访谈式交流实验,以使用三种交流模式确认“ E-VChat系统”对12对对象的有效性:“仅对方讲话者的图像”,“对方讲话者的图像和讲话者的头像”和“对方说话者的形象以及说话者的头像和角色观众。”结果表明,所有的交流模式都得到了感官评价的积极评价,而另一位说话者的图像以及说话者的头像和角色听众模式在配对比较中得到了很高的评价。

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